CLASSES

Contents
Classes Information
Classes Table 1
Classes Table 2
Special Classes
Weapons Allowed

 


 

CLASSES INFORMATION
 
  • Skill Req.: 'Weapon' means skill in either Swords, Maces or Fencing. (Orcs prefer Axes, Maces and Spears). All grunts must start with 1 point in Tracking to get the low cut newbie boots. Note: Aside from the required skills of a designated orc class, the orc may learn the skills of another class, as long as the skills of their class are always higher than their secondary skills. (ie: an Orc Tamer could learn "provoking" and "musicianship" as long as their "animal taming" skill score is higher than "provoking" and "musicianship".) (A Clomper/Strong Orc can not ever learn "magery").
  • Armor Worn: All armor indicated, must be worn at all times, unless otherwise indicated. Shields are optional for Strong Orcs.
  • Weapons: This indicates the only types of weapons that are allowed for that particular class.
  • Clothing Worn: No clothing is worn by Orcs other than the items indicated. Regular boots are brown knee high boots.
  • Advancement: When advancing, the skill requirements listed also include the skills required of the lower class(es). (Advancement is not automatic -- you have to be tested, and 'formally' approved. There are only limited positions available in ranks above Master.)
  • Spells Allowed: Some classes indicate that (no offensive spells) are allowed. An offensive spell is any spell that causes damage to the recipient. Spells that drain their lifeforce (ie Weaken, Curse) are not considered offensive, nor is Paralyze. Damage causing field spells like Fire Field and Poison Field are considered offensive spells.
  • Rank: Refer to the 'Ranks' page to view chain of command.
Orcish: Refers to an orc who has magical ability
 

 

Classes Table 1

RANK

WARRIOR ORCS

SLINGER ORCS

INFECTOR ORCS

DRUMMER ORCS

ROGUE ORCS
GRUNT
Orc Grunt
Orc Grunt
Orc Grunt
Orc Grunt
Orc Grunt
MASTUR
Orc Warrior
 
Orc Raider
Orc Slinger
 
Orc Stalker
Orc Infector
Orc Drumbanger
(Orcish Drumbanger)

Orc Rogue
 
Orc "Specialized" Rogue
CHEEV
Orc Lord
Orc Slinger Lord
 
Orc Shadowslinger
Orc Pain Lord
 
Orc Vile Infector
Orc Drummer
(Orcish Drummer)

Orc "Rogue" Lord
WARBOSS
Orc Warlord
Orc Warslinger
Orc Paingiver
Orc War Drummer
(Orcish War Drummer)

Orc Thunderbringer

Shadow Orc
 
Click on any Class Name to view the Class Description
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Classes Table 2

RANK

WORKER ORCS

MAGE ORCS

ZEALOT ORCS

TAMER ORCS

BLOODLUSTERS ORCS
GRUNTEE
Orc Worker
 
 
 

Orc Bloodluster

Orc Blood Magi
GRUNT
Orc Skilled Worker
Orcish Mug'war
Orc Grunt
 
Orcish Mug'war
Orcish Mug'war
MASTUR
Orc Task Master
Orcish Mage (Apprentice)
Orc Zealot
 
Orcish Zealot
Orc Tamer
Orc Clawbarer
Orc Fangbarer
Orc Talonbarer
Orc Wyrmbarer
CHEEV
  Orcish Mage
Orc Witch Doctor
 
Orcish Shaman
Orc "Tamar" Lord
WARBOSS
  Archmagi of Kor
 
Orcish Necrolyte
 
Orcish Mystic
Orcish High Shaman
 
Hand of Da'Nogra
Orcish "Tamar" Master
 
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Special Classes
Fang of Kor
Orc Battlerager
Orc Treasure Sniffer
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WEAPONS ALLOWED

AXES (CHOP'R)

All axes are orcish. It is the orcish weapon of choice. All axes are two handed - so all axes have the Concussion Blow special attack, where a victim's intelligence is halved for 30 seconds. As you use your axe in melee combat, your lumberjacking also increases. Lumberjacking allows you to do Extra damage, up to 35% at GM.

Orcs consider a Bardiche to be a really big axe, although in game mechanic terms it is a sword and does not have the axe damage bonuses. Although it has a slow swing speed, it still can cause a great amount of damage.

  • Allowed: Hatchet, Axe, Double Axe, Executioner's Axe, Large Battle Axe, Two-Handed Axe, Bardiche.
  • Not Allowed: Halberd.

MACES (BASH'R)

Most blunt weapons are also very orcish. Blunt weapons Damage Armor and Lower Stamina. Two-Handed blunt weapons can do a Crushing Blow, which is a hit for double damage. Blunt weapons can not be poisoned.

  • Allowed: Club, Mace, Maul, War Hammer, War Mace, War Axe.
  • Not Allowed: Hammer Pick

PIERCING / FENCING (POK'R)

Two-Handed Piercing Weapons can do a Paralyzing Blow, which paralyzes the victim for 4 seconds. An orc with a high dexterity can be very deadly with a poker.

  • Allowed: Dagger, Short Spear, Long Spear, War Fork, Kryss
  • Not Allowed: Pitchfork

SWORDS (SLAJ'R)

Much like their axes, orc swords tend to be big and heavy, and have curved blades.

  • Allowed: Knives, Scimitar, Cutlass and Katana.
  • Not Allowed: Broadsword, Longsword, Viking Sword.

STAVES (WAP'R)

These weapons seem to be of limited uses. They don't produce the double damage effect of 2-handed blunt weapons. Staves do reduce stamina though.

  • Allowed: Quarterstaff, Gnarled Staff.
  • Not Allowed: Shepperd's Crook, Black Staff.

BOWS (SLENG'R)

Orcs aren't good at using complicated things, especially during combat, so they don't use crossbows, (Except Warslingers).
  • Allowed: Bow.
  • Not Allowed: Crossbow, Heavy Crossbow.