WEAPONS ALLOWED
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AXES (CHOP'R)
All axes are orcish. It is the orcish weapon of choice. All axes are two handed - so
all axes have the Concussion Blow special attack, where a victim's intelligence is
halved for 30 seconds. As you use your axe in melee combat, your lumberjacking also increases.
Lumberjacking allows you to do Extra damage, up to 35% at GM.
Orcs consider a Bardiche to be a really big axe, although in game mechanic terms it is a sword
and does not have the axe damage bonuses. Although it has a slow swing speed, it still can cause
a great amount of damage.
- Allowed: Hatchet, Axe, Double Axe, Executioner's Axe, Large Battle Axe, Two-Handed Axe, Bardiche.
- Not Allowed: Halberd.
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MACES (BASH'R)
Most blunt weapons are also very orcish. Blunt weapons Damage Armor and
Lower Stamina. Two-Handed blunt weapons can do a
Crushing Blow, which is a hit for double damage. Blunt weapons can
not be poisoned.
- Allowed: Club, Mace, Maul, War Hammer, War Mace, War Axe.
- Not Allowed: Hammer Pick
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PIERCING / FENCING (POK'R)
Two-Handed Piercing Weapons can do a Paralyzing Blow,
which paralyzes the victim for 4 seconds. An orc with a high dexterity
can be very deadly with a poker.
- Allowed: Dagger, Short Spear, Long Spear, War Fork, Kryss
- Not Allowed: Pitchfork
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SWORDS (SLAJ'R)
Much like their axes, orc swords tend to be big and heavy, and have curved blades.
- Allowed: Knives, Scimitar, Cutlass and Katana.
- Not Allowed: Broadsword, Longsword, Viking Sword.
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STAVES (WAP'R)
These weapons seem to be of limited uses. They don't produce the double damage effect
of 2-handed blunt weapons. Staves do reduce stamina though.
- Allowed: Quarterstaff, Gnarled Staff.
- Not Allowed: Shepperd's Crook, Black Staff.
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BOWS (SLENG'R)
Orcs aren't good at using complicated things, especially during combat,
so they don't use crossbows, (Except Warslingers).
- Allowed: Bow.
- Not Allowed: Crossbow, Heavy Crossbow.
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