When an Archmagi is ready to become a Necrolyte, a Shaman or Witch Doctor
conducts a Soul Binding ceremony. The Archmagi is slain, and chants to Da'Nogra
are spoken. Just as Da'Nogra has become aware of the presence of the Archmagi's
spirit in the Gray Plane (Zar Tol Mar), the Shaman or Witchdoctor quickly yanks
the life force back.
With the Soul Binding, part of the Magi's soul is actually still in existence
in Zar Tol Mar. The Magi is able to draw extra power from the Grey Plane, and
thus gains the ability to cast necromantic magic. Unfortunately, the sudden
yanking, and subsequent splitting of the Mage's soul, does tend to make the
Magi a little "insane". Most Necroltyes are quite eratic in their behaviour.
You may only get the attention of a Necrolyte by the following emote: *approaches
in fear*. If the Necrolyte is not busy, he may acknowledge your
presence. Failure to do this, may result in instant death from the Necrolyte.
Some higher ranks that become more accustomed to the Necrolyte's fearful presence,
will usually just *nod* towards the Necrolyte and wait for them to acknowledge them...
usually with a short reply like, "speak".
A Necromancer has little use for a weapon, but may occasionally weild an Orc
staff.
(To be a necromancer you must have strong roleplaying skills, as this is a
difficult class to play. They are very adversarial in nature, and you must
enforce the "approaches in fear" rule.)
(Note: This class is subject to revisions upon the introduction of a Necromantic Magic System scheduled for February 2003)