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This skill is the most powerful of all Bardic skills and one of the more powerful skills in the game (especially as a newbie character). With this skill you may provoke one or more creatures/monsters to attack any target of your choosing. Example, head east of Britain into the woods, an Orc spawn occurs, you can sit back and provoke them all to attack each other then collect the loot. It is also an excellent time to increase your combat skills. Provoke two creatures to attack each other, then attack one of them. They will be attacking each other so you will not get injured and your skill will increase. If you are unsuccessful in provoking the monster, it will become furious and attack you, however. Peacemaking: Another very useful skill is Peacemaking. This causes a temporary "truce" to occur, allowing you the chance to make a run for it. This lasts for a very short time, much shorter than the time you need to wait before you can use the skill again. Against other players it is nearly ineffective. The best use against other players is against archers. As you are running away, peacemake, then continue running. This will make them need to re-target you again, giving you a chance for escape. Note: It has been rumored that you need to be in combat to use this skill, this is not true. This skill can be used anywhere at anytime for skill gains. Discordance: This ability applies attribute and skill loss to the target creature. The percentage of attribute and skill loss is scaled on the bard’s Discordance skill. At 50.0 skill, the target loses 12.5% from all stats and skills; and at 100.0 skill the target loses 25% from all stats and skills. Subject to standard rules above, the target will regain lost stats and skills once the effect ends. Note that the creature’s barding difficulty rating does not change as a result of stat and skill modifying effects of any sort, so using Discordance against a creature does not make it easier to Provoke. This ability cannot target player characters. It can target player pets in Felucca, subject to normal flagging rules. In closing: Musicianship and Peacemaking may be raised through the use of the internal UO macros as mentioned above. In order to raise Provocation, corner two animals and be sure to keep them separated. Once they are in position, provoke them to attack each other. Provocation does not require tougher creatures to raise it, so you will see the same gains if you should provoke two rabbits to attack each other as in provoking two dragons to fight. The Bard has free reign over all of Sosaria. Armed with only an instrument, a Bard can stroll into Destard and begin to provoke drakes and dragons to fight each other; wander into Shame and make the Earth Elementals do battle with themselves. Ever wonder if two brown bears could kill a grizzly? With a Bard you can find out. See that murderer over there? Send a couple of Wisps after him and watch him run. Good luck and play well, Clarke, Master Bard
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