SLINGER ORC CLASS

 

 

ORC SLINGER

Orc Slingers (Sling'r) are primarily responsible for scouting the Lands of Kor and for guarding the fort. Orc Slingers will almost always have thier bow in their hands are to to shoot any baddies and attackers. These orcs always stay close to warrior class orcs, to assist them in healing. (Healing other orcs always take priority over attacking). If a krimp is required on ANY foe that may try to run away then the Orc Slinger will immediately assist in the krimp.

Arrows are in high demand, and it is required that the Slinger Grunt must have knowledge in Bowyer/Fletcher.

Orc Slingers are highly encouraged to learn Tracking and/or Detect Hidden.



Ability Req.:  
  60 Strength
  60 Dexterity

Skill Req.:  
  61 Healing
  61 Anatomy
  50 Hiding
  35 Bowyer/Fletcher

Armor Allowed:  
  Orc Helm.
  Leather Armor
  Studded Armor

Weapons Allowed:  
  Bow as primary weapon.
  Any axe or any one-handed Orc Melee Weapon as secondary weapon.

Clothing Allowed:  
  Regular Boots (Green)

Rank:  
  Mastur

Mounts Allowed:  
  None

Advancement:  
  Orc Stalker
  Orc Slinger Lord

 

 

ORC STALKER

Orc Stalkers are the equivalent of human rangers. They are multi-talented orcs who are highly skilled in stealth and sniping.

Orc Stalkers are greatly feared by the foes of orcs. These orcs launch a continual flow of missiles from afar, striking their targets with deadly accuracy, causing extensive damage. If their help is needed in a krimp or just healing in general, Stalkers are always quick to assist.



Skill Req.:  
  80 Archery
  61 Anatomy
  61 Healing
  80 Hiding
  35 Stealth

Armor Allowed:  
  Orc Helm
  Green Orc Mask (preferred over helm)
  Leather Armor
  Studded Leather
  Camaflague Leather/Studded Armor (Verite 6)

Weapons Allowed:  
  Bow as primary weapon. (Orcish bows are highly favored by them)
  Any axe or any one-handed Orc Melee Weapon as secondary weapon.

Clothing Worn:  
  Regular Boots (Green)
  Cloak (Green)

Rank:  
  Mastur

Mounts Allowed:  
  Desert Ostards, Forest Ostards, Etheral Ostards

Advancement:  
  Orc Slinger Lord
  Orc Shadowslinger

 

 

ORC SLINGER LORD

A Slinger Lord although an accurate archer, has also shown great aptitude in leading. These orcs are very active in the clan, and coordinate all slinger activites.

These orcs make sure the Slingers are active and do their part in the clan, and ensure that those who fail to do this, end up with an arrow in their forehead.



Skill Req.:  
  (Good Roleplaying ability and leadership)

Armor Allowed:  
  Orc Mask (Green or Brown)
  Orc Helm
  Evil Orc Helm
  Any Leather Armor Type (Leather, Studded Leather, Horned Leather or Barbed Leather)
  Camaflague Leather Armor of any Type (Verite 6)

Weapons Allowed:  
  Any Orc Melee Weapon as primary weapon.
  Bow recommended as secondary weapon.

Clothing Worn:  
  Regular Boots (Green)
  Sash (Green)
  Cape (Green), (Black - if meets the minimum skill req's for Shadowslinger)
Mounts Allowed:  
  Desert Ostards, Forest Ostards, Etheral Ostards, Ridgebacks, Giant Beetles

Rank:  
  Cheev

Advancement:  
  Orc Warslinger
  Orc Shadow Slinger

 

 

ORC SHADOWSLINGER

Orc Shadowslingers are silent, stealthful rangers whose presence is rarely known untill it is too late. Their ability to move while staying hidden has made them very versatile within the clan. They are the elite of all orc scouts and are often used to assist in assassinations.

Orc Shadowslingers usually remain silent and communicate mostly with emotes, (ie: *nods* *motions to the door*). They are avid hunters, and seek out great challenges. Shadowslingers prefer to kill by surprise.

Orcish Archmages have trained some of these orcs to be able to read Teleport Scrolls (Not Recall), to quickly distance themselves from enemies. (Can learn up to 35.0 Magery). Shadowslinger orcs no longer require the knowledge of Bowyer/Fletching, but many still retain it.



Skill Req.:  
  85 Archery
  81 Anatomy
  81 Healing
  80 Hiding
  50 Stealth
  50 Tracking or 50 Detect Hidden

Armor Allowed:  
  Green Orc Mask (no other helms/masks)
  Any Leather Armor Type (Leather, Studded Leather, Horned Leather or Barbed Leather)
  Camaflague Leather Armor of any Type (Verite 6)

Weapons Allowed:  
  Bow or Crossbow as primary weapon. (Orcish bows are highly favored by them)
  Any axe or any one-handed Orc Melee Weapon as secondary weapon.

Clothing Worn:  
  Regular Boots (Green)
  Sash (Green)
  Cloak (Black)

Mounts Allowed:  
  Desert Ostards, Forest Ostards, Etheral Ostards, Ridgebacks

Rank:  
  Mastur

Advancement:  
  Orc Slinger Lord
  Orc Shadow Slinger

 

 

ORC WARSLINGER

A Warslinger has not only become a deadly archer, but has also shown a great ability to lead. A Warslinger is very strong, and will often use a heavy crossbow to deal out greats amount of damage.

Warslingers actively assist in creating and running missions and quests.

Warlords who can revive dead orcs, are also allowed to wear a shamanic kilt which is given to them in a special ceremony.

Warslingers that meet the requirements for a Shadowslinger are known as a Shadow Warslinger



Skill Req.:  
  (Flawless Roleplaying ability and leadership)

Armor Allowed:  
  Orc Helm
  Evil Orc Helm
  Orc Mask
  Verite or Shadow Plate Gorget
  Any Leather Armor Type (Leather, Studded Leather, Horned Leather or Barbed Leather)
  Camaflague Leather Armor of any Type (Verite 6)

  Verite Ringmail Tunic
  Dragon Scale Armor (Green - except arms which can Shadow)
Weapons Allowed:  
  Bow, Crossbow or Heavy Crossbow as primary weapon. (Orcish bows are highly favored by them)
  Any axe or any one-handed Orc Melee Weapon as secondary weapon.

Clothing Worn:  
   Regular Boots (Black)
   Sash (Black)
   Cape (Green), (Black - if meets the skill req's for Shadowslinger)
   Kilt (Green)

Mounts Allowed:  
  Desert Ostards, Forest Ostards, Etheral Ostards, Ridgebacks, Giant Beetles, Swamp Dragons

Rank:  
   Warboss

Advancement:  
  None