BEFORE creating a Mug'war, you must obtain PERMISSION to make one.
You can do this by posting on the "New Orcs" forum and indicate the type of Magukii you want to make.
This is the entry level position for an orc which possesses Da'Nogra's gift.
These orcs are quickly taught how to shape and weild magical powers. These orcs
are not easily befriended by the other orc grunts, as they are not comfortable
around those who possess Da'Nogra's gift.
As the Orc Mage Class is hard on reagents, you may want to befriend a humie or
two that will assist in providing you with reagents. (In other words you can
supply your orc with reagents obtained by your other characters). Mug'war
do often spend much time scouring the forest floor for reagents. A
Mug'war is not allowed to cast a damage spell on any other orc, unless
otherwise 'ordered' by a Mastur or higher rank.
It is required that the Mug'war MUST seek immediate training in the
secondary skills of Healing and Anatomy. (Depending on their choosen specialty, the character may
be allowed to "forget" these skills at a later time in lieu of learning new ones
more appropriate for their specialty.)
Mug'war wear "Grunt Brown" aprons, with
many pockets for all their reagents. (You will be supplied with a newbified apron)
A Magic Orc's first and primary weapon is always magery. They are allowed limited
weapon use only for those times that reagents are not available to them. No battle-mages
(highly skilled with weapons and magic) exists within the clan, and never will. If you are
ever found to exceed the maximum allowed weapon skill for your rank, or if your weapon
becomes your dominant attack form, you will be banned from using a weapon or booted
from the clan.
Orc Mug'war must spend a minimum time of four weeks as an active Mug'war in the clan,
before they can be considered for Mastur rank. If the Mug'war is not very active, then this
period might be longer. There is much that Mug'war's need to learn, aside from just skills.
Once a Mug'war has been in the clan longer than 4 weeks then they must choose their "specialty".
Listed below are the Magic Orc Classes. When creating an orc, your orc should have the
following statistics, depending on your intended class: