Lusters (Lust'r) are orcs whose bloodthirst
runs so deep, that it is very hard to contain them. Whether by blade or by
spell, they will do whatever it takes to kill their foes. They show no mercy,
and have little use of any loot, except "healies" and "erbs". Lusters are
rarely seen, and usually prefer to hide, until there are several lusters
ready to pounce on their prey. All lusters whenever possible ride
skri'churs. Upon command, any rank other than Overseer or King, must surrender
their Skri'churs to Lusters when demanded.
Rules/Requirements:
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The player must have a "blue" orc in the clan of Cheev rank or higher.
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The player must create a new orc for his Luster (keeping his blue orc in
the clan at all times)
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The newly created character will follow the normal class structure, until he is
deemed ready to become a Luster..
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The player must not regularly frequent the Land of Kor with his Luster.
(Do not want to attract unwanted attention).
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The player must not use his Luster to outright player-kill at the fort or away.
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The Luster must ensure that the victim has been given every chance to pay
a tribute.
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Lusters rarely fight alone. If there are no other Lusters online and he is greatly outnumbered, then
the Luster does NOT appear at the fort.
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Lusters are free to interact with the orcs, but as soon as "red hunters"
appear, the Luster must vanish. (Unless they are confident they can defeat
the hunters).
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When online as a blue orc or Luster, the player MUST be logged into mIRC.
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Lusters will often use mIRC to coordinate attacks.
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Only those who have shown good TEAM combat abilites and good use of DISCRETION,
will be allowed to create a Luster.
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Any deviance from the above will result in all the the player's orcs to be
booted from the clan. Lusters are not a license to player kill, but are to
serve as a deterant to the few players who come down to talk crap, trying to
entice orcs to attack them. If a pvp guild appears, the Lusters will not!
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