Da'Nogra's Chosen (Or "The Chosen"), (Da Choz'n), are a sub-class of Orc Clompers. They are warriors whose deeds have gained them the favor of Da'Nogra and often refer to themselves as "Da'Nogra's Chosen". Da'Nogra watches over them and assists them when needed. Some orc shaman even believe that Da'Nogra personally placed these orcs on the land to ensure that Da'Nogra's wills are carried out. Da'Nogra, God of War, has charged these chosen with the task of destroying all orc enemies in the name of Da'Nogra.
Progression:
Rank Name |
Class Name |
Promotion Requirements |
Grunt
| Orc Grunt
| None (Must pass orc test to enter clan)
|
Master
| Orc Zealot
| Minimum of 4 weeks in clan. Know how to give orc test.
|
Cheev
| Orc Zealot Lord
| Strong roleplaying skills. Appointed as needed (1 per 10 Clomp'r Masters)
|
Warboss
| Orc Zealot Warlord
| Strong roleplaying skills. Appointed as needed (1 per 3 Clomp'r Cheevs)
|
Specialization:
Once an orc achieves master rank, he can then pursue a specialty. A specialty denotes a skill (or skills) that the orc has chosen to focus on. Upon achieving the requirements for specialization the orc must post on the "Promotions" forum and announce that he now qualifies for specialization.
The title of the orc will be changed to show his specialization. (Examples: An Orc Zealot who has 60 Poisoning skill, becomes an Orc Zealot Infector. An Orc Zealot Lord who gains 60 poisoning becomes a Zealot Infector Lord).
Specialization |
Skill(s) Needed |
Color |
Raider
| Weapon 80, Healing 61, Anatomy 61
| Blood Red
|
Slinger
| Archery 80, Healing 61, Anatomy 61
| Forest Green
|
Shadow Orc
| Hiding 80
| Dark Grey
|
Infector
| Weapon 80, Poisoning 60
| Pale Green
|
Drumbanger
| Musicianship 60, (Secondary Music Skill) 60
| Grey Blue
|
Tamer
| Animal Taming 60, Animal Lore 60
| Medium Blue
|
Treasure Sniffer
| Cartography 71, Lockpicking 76
| Gold Yellow
|
Rogue
| Stealing 60, Snooping 60, (Thieves' Guild Member)
| Dark Brown
|
Each specialization has its own colors its members wear for their accessories (boots, sashes, capes).
Priviledges
Rank |
Priviledge |
Details |
Grunt
| Weapons
| ·Any orc weapon.
|
Armor
| ·Any type of Leather Armor (non-hued)
·Any type of Studded Leather Armor (non-hued)
·Any Ringmail Armor (Iron only)
·Any Orc Shield
·Orc Helm
|
Mounts
| ·None
|
Clothing
| ·Boots
|
|
Master
| Weapons
| ·Any orc weapon.
|
Armor
| ·Any type of Leather Armor (any dull hue)
·Any type of Studded Leather Armor (any dull hue)
·Any Ringmail Armor (any ingot type)
·Any Orc Shield (any ingot type)
·Orc Helm
|
Mounts
| ·None
|
Clothing
| ·Boots (dull orange)
|
|
|
Master
Specialist
| Armor
| ·Cheev armors
|
Mounts
| ·Ostard
·Ethereal Ostard
|
|
Cheev
| Weapons
| ·Any orc weapon.
|
Armor
| ·Any type of Leather Armor (any dull hue)
·Any type of Studded Leather Armor (any dull hue)
·Any Ringmail Armor (any ingot type)
·Dragon Scale Legs/Arms/Gloves (any scale color)
·Platemail Arms/Gorget (any ingot type)
·Any Orc Shield (any ingot type)
·Orc Helm
·Evil Orc Helm
·Green Orc Mask
|
Mounts
| ·Any Orc Mount
|
Clothing
| ·Boots (dull orange)
·Sash (dull orange)
|
|
Warboss
| Weapons
| ·Any orc weapon.
|
Armor
| ·All Cheev Armors
·Regular Orc Mask
|
Mounts
| ·Any Orc Mount
|
Clothing
| ·Boots (Black)
·Sash (black, dull orange or specialty color)
|
|
Special Clothing:
Shaman Kilt: can be worn by any orc who can resurrect with bandages (81 Healing, 81 Anatomy). This is usually awared in a special ceremony. The kilt's color matches the orc's boot color.
Cloak: can be worn by anyone with a hiding score of 60 or greater. (Color must match boot color)
Blessings of Da'Nogra:
The Chosen of Da'Nogra use the "Chivalry" skill. When a Zealot wants a blessing, he simply speaks aloud a prayer to Da'Nogra in ancient orc tongue. If Da'Nogra judges the Zealot worthy, his prayer will be answered in the form of a divine blessing.
To prove their devotion to Da'Nogra over an orc's normal greed of possessions, the Zealot will routinely sacrafice gold coins to Da'Nogra at shrines which are a focal point of divine energy.
By killing enemies (human and monstrous) Da'Nogra grants the Zealot "Karma". The more Karma the Zealot gains, the more powerful are their abilities. Should the Zealot be slain, Da'Nogra takes away Karma as the Zealot has proven himself to not be totally worthy of all the power Da'Nogra has granted them.
The player must set up a macro for each Chivalry "spell". The macro must include a "say" command with the prayers as indicated below.
Icon |
Name |
Da'Nogra Prayer |
Translation from Ancient Orc Tongue |
| Cleanse by Fire
| Da'Nogra Nah Sik Urd
| Da'Nogra Cure Sickness Hurt
|
| Close Wounds
| Da'Nogra Nah Urd
| Da'Nogra Cure Hurt
|
| Holy Light
| Da'Nogra Gib Toh'st U Fel
| Da'Nogra Give Smite to Enemies
|
| Consecrate Weapon
| Da'Nogra Gib Tor U Sahl
| Da'Nogra Give Power to Weapon
|
| Enemy of One
| Da'Nogra Mak Fel Urd Eg'r
| DaNogra Make Enemy Hurt Bigger
|
| Dispel Evil
| Da'Nogra Urd Nekka
| Da'Nogra Hurt Necromancy
|
| Remove Curse
| Da'Nogra Nah Sik Urd
| Da'Nogra Cure Sickness Hurt
|
| Divine Fury
| Da'Nogra Mak Bak'ra
| Da'Nogra Make Berserk Rage
|
| Sacred Journey
| Da'Nogra Gib Dur
| Da'Nogra Give Portal
|
| Noble Sacrifice
| Da'Nogra Gib U't Mal
| Da'Nogra Give Life to Other
|