RESOURCES
 
   Orc Published Content
 
Listed below are fiction and resource books whose primary focus is on orcs. These resources are certainly rich on ideas and concepts surrounding orcs.
 
         Slave of Chu Kutall
             (Novel)
 
A half-orc ex-slave joins a group of heroes on a quest to stop the evil threatening their land in the fantasy adventure novel, Slave of Chu Kutall.
 
         ORCS: First Blood
             (Novel)
 
This novel series focuses on an elite warband of orcs as they adventure their way through the lands, while dealing with the politics of their clan and the ideals of their warband leader.
 
         GRUNTS
             (Novel)
 
This is an orcish novel combining fantasy, comedy and gruesomeness.
 
         The Killing Spirit:
             A Savage Tale of Orcs
             (Novel)
 
Under the guidance of a shamanic leader a barbaric tribe of orcs fights to survive a journey of self-discovery and holocaust in a world that seeks their end.
 
         Skraag - City of Orcs
             (d20 sourcebook)
 
This is a d20 resource which provides much information on the orcs which inhabit the orc city of Skraag. This book details the background, current inhabitants, city politics, orc horde politics, and the major political orc figures in Skraag.
 
         The Slayers Guide to Orcs
             (d20 Sourcebook)
 
This d20 orc resource describes the general physiology, habitat and society of orcs. Roleplaying information and ideas are also included.
 
         Heros of High Favor: Half-Orcs
             (d20 Sourcebook)
 
This d20 orc resource provides new feats, skills and prestige classes for half-orc characters. All of the information provided would be well suited for orc characters as well.
 
         Wrath & Rage
             A Guidebook to Orcs & Half-Orcs
             (d20 Sourcebook)
 
This d20 orc resource provides roleplaying ideas, over 50 new feats, 7 prestige classes, spells, gods, domains, weapons and magic items for half-orc and orc characters.
 
         Himrak War Party
             (d20 Sourcebook)
 
This is a d20 adventure module for orc player characters! It is available FREE for download in a PDF file.
 
         Fury in the Wastlands - Orcs of Tellene
             (d20 Sourcebook)
 
This is a 160 page, d20 sourcebook containing much orc information for orc character players and for DM's of campaigns invloving orcs.
 
         The Quintessential Half-Orc
             (d20 Sourcebook)
 
This book contains a vast amount of information (background and rules) for half-orc characters. Much of the mechanics and information provided could be used for orc characters.
 
         The Strange Ones
             (d20 Sourcebook)
 
This book details orc sorcerers with additional rules supporting them.
 
         ORK! The Roleplaying Game
             (RPG Sourcebook)
 
This is a fun, lighthearted, "beer and pretzels" type game. It has a fairly quick and easy character creation system. (Its not a d20 product, but it uses a skill / ability system similar to Deadlands). This book provides a general background on ork society, game rules, and adventure ideas.
 
         The Orcs of Hârn
             (RPG Sourcebook)
 
This is a roleplaying game resource detailing orcs in the world of Harn. Although this resource contains its own game mechanics, it could easily be converted to most other roleplaying game systems, and now includes a d20 adaption.
 
         Dordairmak
             (RPG Sourcebook)
 
The Lost Languages of the Orcs and Goblins
This book details much information on the Orc and Goblin languages including definitions and grammar structure.
 

 

 

 

 Skraag - City of Orcs
Author:  Wil Upchurch
Publisher:  Mongoose Publishing
Date Added:  March 16, 2002
Description:  The following is the product information description from Mongoose Publishing:

Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations.

Few dare to make their way into Skraag, for the orcs are an evil race that despise any not of their own kind. To travel on the plain of Skraag, or within its deep caverns is to court death itself.

No amount of skill in arms or magic will prevail here and yet there is much that must be discovered about the orc's organisation and overall aims. Do they intend to stay within the boundaries of the city? Or are the warlords of the marauding orc armies building up their strength so as to sweep all kingdoms before them in a murderous red tide of blood-letting and carnage?

Skraag, City of the Orcs heralds an exciting new series from Mongoose Publishing. Designed to provide Games Masters with entire settlements and communities to drop into any existing campaign, Cities of Fantasy will open the door to an entire treasure trove of exciting gaming sessions, made all the more memorable for the locations in which they are set. Every city within the series is specifically designed to inject the very element of high fantasy into any campaign. Skraag represents the kind of city that is often mentioned or spoken about, but rarely written as a sourcebook, ready for Games Masters to use with their players - you now have an entire city of orcs to play with. Enjoy!

Inside You Will Find:

City History:
Discover how the dwarves of Ironhallow Hall lost their home in a dramatic battle with the orc hordes.

Government:
Despite being run by orcs, Skraag has a convoluted government with several factions all vying to wrest control from the warlords and City Master.

Daily Life:
For most of the orcs and goblins that dwell within Skraag, life is a misery beset by poverty and brutality. Yet they continue to thrive, posing an ever present threat to every civilised nation within range of the rampaging hordes.

Religion:
The gods of Skraag hold sway over vast segments of the unruly population, their priests guiding the hordes into predetermined paths to serve, an as yet, hidden purpose.

Tour of the City:
Walk the burnt out streets and dank caverns of Skraag, avoiding the most dangerous regions in an effort just to survive in this most violent of civilisations.

Movers and Shakers:
Full details are given on the inhabitants of Skraag, from the barkeep Gireous Phlog, through to the infamous City Master, Cylus Groon and the Demon Lord Kharkus. Watch orcs rise through the ranks of the Silver Tusks and spread throughout the Disciples of the Asphibyiex or the Mended Ones.

For more information on this product, go here: Skraag - City of Orcs

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 ORCS: First Blood
Author:  Stan Nicholls
Publisher:  Gollancz
Date Added:  March 16, 2002
Description:  The following is a summary written by author Stan Nicholls for ORCS:

Volume 1: Bodyguard of Lightning
Volume 2: Legion of Thunder
Volume 3: Warriors of the Tempest

The Orcs: First Blood trilogy places orcs centre stage and tells their story. It asks who and what they really are. It turns the tables and makes them heroes in a hostile world.

The numerous elder races of Maras-Dantia had always lived in relative harmony. That was shattered by the coming of humans. These rapacious incomers dammed rivers, denuded forests, razed villages, tore precious resources from the earth. Their rape of the land bled it of the magic elder races took for granted. This threw the seasons into disarray, and threatened perpetual winter.

Soon there was war between Maras-Dantians and the humans.

Orcs stood in the eye of this storm. Of all Maras-Dantia's natives, they were the most combative. One of the few elder races not to possess magical powers, they made up for the lack with a ferocious bloodlust ...

By orc standards, Stryke was smart. He captained the Wolverines, a thirty-strong warband. Below Stryke were two sergeants, Haskeer and Jup, the latter a dwarf and the only member who wasn't an orc. Below the sergeants were corporals Alfray and Coilla. Coilla was the sole female in the Wolverines. Below them were twenty-five common footsoldiers, or grunts.

The Wolverines served Queen Jennesta, a wielder of great magical powers. A symbiote resulting from a human and nyadd union, Jennesta's propensity for cruelty was notorious.

Sent on a secret mission, the Wolverines stormed a human settlement to recover a very old, sealed message cylinder. Gaining the artifact, at a high cost in blood, they also seized a large quantity of an hallucinogenic drug. The drug had many names among the elder races but was widely referred to as pellucid. Orcs knew it as the bringer of crystal lightning.

But the warband was ambushed by kobold bandits, and despite a spirited defence the artifact was taken. Knowing Jennesta would exact a terrible penalty for their neglect, Stryke saw no option other than tracking the raiders. Jennesta herself, suspecting the Wolverines of desertion, despatched a party of crack orc warriors to bring them back dead or alive.

As he led the search for the kobolds, Stryke began to experience a series of lucid dreams or visions. They showed a world consisting solely of orcs, living in harmony with nature and in control of their own destiny. Orcs who knew nothing of humans or the other elder races. And in this dream place the climate was unaffected. Stryke feared for his sanity.

The Wolverines pursuit of the artifact would take them on a blood-soaked adventure with all hands turned against them. A perilous quest that promised to reveal the orcs' true destiny.

*There is one orcs short story connected to the First Blood series. 'The Taking', which was short-listed for the 2001 British Fantasy Award, takes place before the trilogy. 'The Taking' can be read for free in the Orcs Domain section of Stan Nicholls' website, where an artwork gallery and other orcish items are to be found: www.stannicholls.com.

       
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 The Nasty, the Brutish, the Short, The Orcs of Hârn
Author:  unknown
Publisher:  Columbia Games
Date Added:  March 16, 2002
Description:  The following is the product information description from Columbia Publishing: The Gargun (also called orcs and Foulspawn) reside in the high mountainous areas of Hârn, where they squabble, maim, kill, and cannibalize each other, or any other species they encounter. This book provides details on Gargun culture, maps of four orc colonies, and six related adventure scenarios.

For more information on this product, go here: The Orcs of Harn

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 ORK! The Roleplaying Game
Author:  Todd Miller and Chris Pramas
Publisher:  Green Ronin Publishing
Date Added:  July 6, 2002
Description:  The following is the product information description from Green Ronin Publishing: Ork! Is 64 pages of blood-soaked merriment. This stand-alone RPG gives you everything you need to descend into the World of Orkness. You'll claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of All Mighty Krom. Being a monster has never been such fun!

For more information on this product, go here: ORK! The Roleplaying Game

A great review for this game, as written by RPGnet can be found here: RPGnet ORK Review

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 The Slayer's Guide to Orcs
Author:  Matt Forbeck
Publisher:  Mongoose Publishing
Date Added:  August 5, 2002
Description:  The following is the product information description from Mongoose Publishing:

Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that.

Shallow as they are individually, ruts on most roads have more depth and complexity; orcs as a people are a bit more unusual than that. They have a society all of their own, one that is often misunderstood or entirely ignored by the peoples who war against them. After all, when most heroes are fighting for their lives, they usually do not stop to have a conversation with their attackers, and orcs are not great conversationalists by any account. Most of the hard information people have gathered about orcs has come under difficult circumstances, generally from those who somehow survived slavery under the orcs long enough to escape. Some other salient details have come from those heroes who have managed to actually capture a live orc, a fairly unusual circumstance. Orcs make dangerous prisoners, constantly scheming for freedom. Most people prefer to kill them rather than keep such an untrustworthy viper close at hand.

The details found in The Slayer's Guide to Orcs were collated from the hard-won knowledge of the loremasters and warriors from dozens of realms. This represents the best and most current intelligence concerning this fascinating subject. Using it, Games Masters can transform the lowly orcs into a powerful, villainous force that can easily become a key element in any campaign. Players, on the other hand, should find enough in here to properly prepare themselves to face these creatures on the field of battle, for it is in war that the orcs are truly at their most fearsome.

Inside You Will Find:

Physiology:
Whilst the life of orcs are often brutal and short there's more to them than meets the eye.

Habitat:
Where and why orcs can most often be found.

Society:
From Tribe to warcamp to raiding party, orcish societies are geared towards warfare.

Methods of Warfare:
There are few things for which orcs are renowned, but fighting is one of them.

Roleplaying with Orcs:
Breathing life into orcs as a race, including the dread Battle Shaman Prestige class, blessed by their gods for combat.

Scenario Hooks:
A selection of ideas on how to use orcs in your campaign.

Gruk's Kamp:
A map and description of the camp of an orcish warleader.

For more information on this product, go here: The Slayer's Guide to Orcs

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 Heros of High Favor: Half-Orcs
Author:  Matt Forbeck
Publisher:  Badaxe Games
Date Added:  October 5, 2002
Description:  The following is the product information description from Badaxe Games:

They are the orphans of savage wars, drifting back into the territories of yet-unconquered people, a reminder of the constant struggle against the forces of chaos. Shunned by humanity, the half-orcs have learned to survive on their own, through savage barbarism: What is not freely given must be taken by force. The half-orc does not seek pity nor compassion, but fear and respect.

Each HEROES OF HIGH FAVOR book contains a toolkit of additional feats, skills, concepts, and prestige classes to explore your race's favored class. HALF-ORCS features background information and role-playing tips for ten unique half-orc prestige classes, as well as new feats and new uses for old skills specific to barbarians. New Craftsmanship rules detail savage weapons and armor as well as quick-and-dirty "shoddy craftsmanship," so you can arm your horde in a hurry. New Handle Animal rules allow comprehensive (yet simple) cross-breeding of fantastic guardian beasts, and youll find additional uses for your Intimidate and Wilderness Lore skills as well.

HEROES OF HIGH FAVOR: HALF-ORCS is the definitive sourcebook for half-orc characters of every kind.

For more information on this product, go here: Heros of High Favor: Half-Orcs

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 Wrath & Rage - A Guidebook to Orcs and Half-Orcs
Author:  Jim Bishop
Publisher:  Green Ronin Publishing
Date Added:  October 29, 2002
Description:  The following is the product information description from Green Ronin Publishing:

The biggest, meanest, dumbest race in d20 is back for another round. The orc has long been a punching bag for fantasy gamers, but not anymore! The orcs (and half-orcs) of Wrath & Rage are stronger, more savage, and more cunning than anything you've faced before. This toolkit for GMs and players is packed with new feats, prestige classes, templates, spells, clerical domains, pantheons, magic items, and weapons. Whether you intend to use orcs against your players, or to play one yourself, Wrath & Rage guarantees that you'll never look at this ancient race the same way again.

For more information on this product, go here: Wrath & Rage - A Guidebook to Orcs and Half-Orcs

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 Himrak War Party
Authors:  Todd Secord and James Bell
Publisher:  Fiery Dragon Productions, Inc.
Date Added:  November 29, 2002
Description:  Himrak War Party is a d20 adventure module for orcs! "The module is based around a marauding group of orc commandos known as the Himrak. The entire adventure centers around the Himrak, their culture, history, and terrible ways". This a great adventure for orc player characters and serves as a good orc resource.

The creative minds at Fiery Dragon Productions have made this adventure available FREE for download in a PDF format!

Click Here to download this (1.8 MB) PDF file from Fiery Dragon Productions.

Click Here to download this (1.8 MB) PDF file from ORCS.

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 Fury in the Wastelands - Orcs of Tellene
Authors:  Paul "Wiggy" Wade-Williams, Brian Jelke, David Kenzer, Noah Kolman and Don Morgan
Publisher:  Kenzer and Company
Date Added:  January 18, 2003
Description:   Kingdoms of Kalamar - Fury in the Wastelands - Orcs of Tellene, is a 160 page sourcebook detailing orcs in the Kingdoms of Kalamar fantasy roleplaying setting. The book is intended to be used as a resource for both players and DM's. The details provided allow characters to make unique and varied orc player characters, and as well allow the DM to introduce worthy and creative orc non-player characters.

The content of this sourcebook includes details on: five orc species, orc culture, orc warfare, orc religion, orc tribes, and adventure ideas. Rules based content includes: feats, spells, skills and prestige classes.

The following text is the product description taken from the back cover of Fury in the Wastelands - The Orcs of Tellene:

You've fought then for years. Now learn the truth.

You now hold in your hands the definative orc sourcebook for Dungeons & Dragons and the Kingdoms of Kalamar: Fury in the Wastelands. Designed for both the Player and the Dungon Master, this book contains all the information on orcs you would ever want or need, including:

  • Five Orc Sub-Breeds
  • New Orc-Related Skills
  • Orc Spells
  • New Orc Weapons
  • Six Orc Prestige Classes
  • Feats for Orc PCs and NPCs
  • Orc Magical Items
  • Orc Alchemical Mixtures
In addition, you will find a complete discussion of orc society including: an in depth breakdown of orc social structure detailing the six major social castes; a discussion of orc religous beliefs with their unique arrangement of the pantheon; an examination of orc personalities providing ten sample NPC's; and a section on roleplaying orcs and half-orcs.

Furthermore, Dungeon Masters will be able to enhance their games with the useful information contained in this sourcebook. The chapter on orc warfare includes unit types, sizes, and tactics, and will elevate the orcs from cannon fodder to global menace. Orc lairs are examined, both the surface and subterranean varieties, with a close look at their layout and defense strategies. Additionally, DMs are given three complete adventures dealing with orcs, both for a traditional adventuring party and a party of orc PCs.

Whether you want to fight them or play them, this sourcebook is an invaluable resource on all things orcish for players and Dungeon Masters on any D&D campaign setting.

Himrak War Party is a d20 adventure module for orcs! "The module is based around a marauding group of orc commandos known as the Himrak. The entire adventure centers around the Himrak, their culture, history, and terrible ways". This a great adventure for orc player characters and serves as a good orc resource.

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 Grunts
Author:  Mary Gentle
Publisher:  Penguin Books Ltd.
Date Added:  January 18, 2003
Description:  The following text is the product description taken from the back cover of the novel, Grunts:

What is an orc? An orc is a fire plug of a fighting machine made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humor. And, or course, an orc is a poor dumb grunt -- the much abused foot soldier of the Evil Horde of Darkness.

The usual last battle of Good against Evil is about to begin. Orc Captain Ashnk and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heros devoid of tactics -- but the Light's still going to win. Orcs -- the cannon fodder in the front line -- will die by the htousands. Life's a bitch.

Grunts is a triumphant tactical advance into comic fantasy territory by Mary Gentle, capturing the grim realism and grim comedy of sword and sorcery from the bad guy's point of view.

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 The Quinessential Half-Orc
Author:  Alejandro Melchor
Publisher:  Mongoose Publishing
Date Added:  November 15, 2003
Description:  With the help of this sourcebook, any character choosing the half-orc race will find many alternatives of growth for any class the character follows beyond the stereotypical barbarian. With character concepts, half-orc characters can now possess a more detailed background and personal history that takes into account the difference of being raised by either parent race and adaptable to any campaign setting. Prestige classes offer half-orcs roads that exploit their inherent ferocity even if they choose the path of the paladin. New feats will expand the ways in which half-orcs use the furnace burning in their very souls to power combat, physical and even magical actions. New weapons, armour and equipment combine orcish brutality with human ingenuity. Half-orcs learn tricks by which they use their strength to accomplish astounding deeds, and use ritual scarring as a way to gain recognition and self-esteem. Unusual environments create slight variations on a half-orc's innate abilities, and their own breed of magic exploits their combined heritage of orcish toughness and ferocity and human adaptability and spirituality.

More information on this product can be found here: Mongoose Publishing.

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 The Strange Ones
Author:  unknown
Publisher:  Ethereal Pursuits, LLC
Date Added:  November 15, 2003
Description:   This book details a D20 character class that is derived from the works of Bradon Longe and fully describes the Strange Ones Orc Sorcerer including new abilities and spells. Also inluded are five new prestige classes and two new races of orc.

More information on this product can be found here: Ethereal Pursuits, LLC.

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 Dordairmak, The Lost Languages of the Orcs and Goblins
Author:  Bradon Longe
Publisher:  Ethereal Pursuits, LLC
Date Added:  November 15, 2003
Description:   This book presents Orc and Goblin dictionaries each containing over 5,000 classic and contemporary words. The languages of both the Orcs and Goblins are explained along with a comprehensive introduction to Orc and Goblin grammar. Two runic alphabets and numbering systems are featured. This is an ideal reference tool for both general readers and those with specialized interests

More information on this product can be found here: Ethereal Pursuits, LLC.

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 The Killing Spirit: A Savage Tale of Orcs
Author:  Sean-Michael Argo
Publisher:  Publish America
Date Added:  May 25, 2004
Description:   The following is the product information description from Publish America: The race of orcs are the last remnants of an ancient and brutal world that has been left behind by the civilizations of man and elf. The marauding orcs find themselves under attack by an alliance bent on purging the world of its savage past in order to make room for a new age of peace and growth. Under the guidance of their shamanic leader a barbaric tribe of orcs fight back, joined by trolls and goblins as they struggle to survive a journey of self-discovery and holocaust. Beset upon all sides by a world that seeks their end, the ancient races delve deep underground to awaken the dark god that spawned their kind, and launch the final campaign on a world no longer their own.

More information on this product can be found here: Publish America.

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 Slave of Chu Kutall
Author:  Michael McCloskey
Publisher:  iUniverse
Date Added:  December 22, 2005
Description:   When the ex-slave named Nergal joins a party of heroes, he isn't looking for adventure, he's just looking for an easy meal! But soon enough the impressionable young half-orc begins to feel a kinship with these men and women who are on an important mission to an abandoned castle. Dark forces are marshalling against them, and Nergal is seen as an asset in the quest to stop the evil that threatens their kingdom.

Unfortunately for Nergal, he's done things that wouldn't go over well with his heroic friends. As he grows into a mighty force for good himself, Nergal is forced to hide his past. He becomes drawn into a struggle between nations and the hunt for a monk-wizard that creates deadly monsters to aid the cause of an ancient sect's draconian rule over other peoples.

The hunt will take Nergal to lands unknown and he will face challenges greater than he anticipated, but when the smoke clears there will be no doubts as to Nergal's true nature.

More information on this product can be found here: Slave of Chu Kutall Homepage.

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